Discworld
Reading Order.
There's no single right place to start. Many readers begin with Guards! Guards! (City Watch), Mort (Death) or Small Gods (standalone) rather than The Colour of Magic.
The primary series set on the Flat Earth, featuring multiple intersecting sub-series threads (Rincewind, Witches, Death, City Watch, Moist von Lipwig, Tiffany Aching).
Where to start
There's no single right place to start. Many readers begin with Guards! Guards! (City Watch), Mort (Death) or Small Gods (standalone) rather than The Colour of Magic.
- •The first two books are the roughest; Pratchett's style matures from Mort on.
- •Discworld has mini-series (City Watch, Death, Rincewind, the Witches, Tiffany Aching) you can follow on their own.
Community Consensus
"There is no definitive 'wrong' order, as most Discworld novels are standalone. However, the overwhelming consensus is to avoid starting with the first two published books, The Colour of Magic and The Light Fantastic, as they are not representative of the later series quality. Most readers recommend either starting with a highly praised standalone novel or committing to publication order after an initial taste. It is strongly advised to follow the internal chronological order for character sub-series (like City Watch or Tiffany Aching) once they are begun, due to character development and 'payoff' in later books."
Start with a highly-rated, standalone novel, such as Small Gods or Guards! Guards!. Once hooked, either follow the overall publication order (skipping the first two books until later) or follow a character-specific reading path, ensuring you read novels involving the same main characters (like Vimes or the Witches) sequentially.
At a Glance
- First Book:The Colour of Magic
- Latest Book:The Shepherd's Crown
- Timeline:1983 - 2015
Complete Series Reading Order
Publication Reading Order41 Titles
The Colour of Magic
Terry Pratchett's profoundly irreverent novels are consistent number one bestsellers in England, where they have garnered him a revered position in the halls of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.The Color of Magic is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins--with the tourist Twoflower and his wizard guide, Rincewind.
The Light Fantastic
Plot details hidden until you finish "The Colour of Magic".
The second Discworld novel follows the hapless wizard Rincewind and the naive tourist Twoflower as they journey across the Disc, confronting the looming threat of the Red Star and encountering a host of eccentric characters and magical mishaps.
Equal Rites
Plot details hidden until you finish "The Light Fantastic".
Terry Pratchett's profoundly irreverent novels, consistent number one bestsellers in England, have garnered him a revered position in the halls of parody along with Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.In Equal Rites, a dying wizard tries to pass on his powers to an eighth son of an eighth son, who is just at that moment being born. The fact that the son is actually a daughter is discovered just a little too late...
Mort
Plot details hidden until you finish "Equal Rites".
Death takes on an apprentice who's an individual thinker.
Sourcery
Plot details hidden until you finish "Mort".
“Delightful. . . logically illogical as only Terry Pratchett can write.”—Anne McCaffrey Will the most unlikely hero in all of Discworld save the universe once again . . . or has his luck finally run out in this wildly funny installment in Sir Terry Pratchett’s internationally bestselling series, a hilarious mix of magic, mayhem, and Luggage. Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn’t complicated enough, said wizard then had seven sons. And then he had an eighth son—a wizard squared (that’s all the math, really)—who, of course, was a source of magic, a sourcerer. Unseen University, the most magical establishment on the Discworld, has finally got its wish: the emergence of a wizard more powerful than they’ve ever seen. But be careful what you wish for . . . As the drastic consequences of sourcery begin to unfold, it’s up to one unlikely wizard to save them. Rincewind has survived a string of misadventures, including falling off the edge of the world—which is no mean feat when it’s flying through space on the back of a turtle and held up by four elephants. Now, he must take the University’s most precious artifact, the very embodiment of magic itself, and deliver it halfway across the Disc to prevent a mathematically blessed sourcerer from leading the wizards to dominate all of Discworld. Can Rincewind and his tiny band, including the carnivorous Luggage, stave off the Apocalypse? The Discworld novels can be read in any order, but Sourcery is the 3rd installment in the Wizards series and the 5th Discworld book. The other books in the Wizards collection include: The Color of Magic The Light Fantastic Eric Interesting Times The Last Continent Unseen Academicals
Wyrd Sisters
Plot details hidden until you finish "Sourcery".
In Terry Pratchett's Wyrd Sisters, Granny Weatherwax teams with two other witches—Nanny Ogg and Margat Garlick—as an unlikely alliance to save a prince and restore him to the throne of Lancre, in a tale that borrows—or is it parodies—some of William Shakespeare's best-loved works. Meet Granny Weatherwax, the most highly regarded non-leader a coven of non-social witches could ever have. Generally, these loners don't get involved in anything, must less royal intrigue. But then there are those times they can't help it. As Granny Weatherwax is about to discover, it's a lot harder to stir up trouble in the castle than some theatrical types would have you think. Even when you've got a few unexpected spells up your sleeve. The Discworld novels can be read in any order but Wyrd Sisters is the sixth Discworld book and the second in the Witches collection. The Witches collection includes: Equal Rites Wyrd Sisters Witches Abroad Lords and Ladies Maskerade Carpe Jugulum
Pyramids
Plot details hidden until you finish "Wyrd Sisters".
It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun.First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal -- not to mention aheadstrong handmaiden -- at the heart of his realm.
Guards! Guards!
Plot details hidden until you finish "Pyramids".
Here there be dragons ... and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all ...).
Eric
Plot details hidden until you finish "Guards! Guards!".
Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe.But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's. And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now -- that he'd never been born!
Moving Pictures
Plot details hidden until you finish "Eric".
Discworld's pesky alchemists are up to their old tricks again. This time, they've discovered how to get gold from silver -- the silver screen that is. Hearing the siren call of Holy Wood is one Victor Tugelbend, a would-be wizard turned extra. He can't sing, he can't dance, but he can handle a sword (sort of), and now he wants to be a star. So does Theda Withel, an ambitious ingenue from a little town (where else?) you've probably never heard of.But the click click of moving pictures isn't just stirring up dreams inside Discworld. Holy Wood's magic is drifting out into the boundaries of the universes, where raw realities, the could-have-beens, the might-bes, the never-weres, the wild ideas are beginning to ferment into a really stinky brew. It's up to Victor and Gaspode the Wonder Dog (a star if ever one was born!) to rein in the chaos and bring order back to a starstruck Discworld. And they're definitely not ready for their close-up!
Reaper Man
Plot details hidden until you finish "Moving Pictures".
They say there are only two things you can count on ...But that was before DEATH started pondering the existential. Of course, the last thing anyone needs is a squeamish Grim Reaper and soon his Discworld bosses have sent him off with best wishes and a well-earned gold watch. Now DEATH is having the time of his life, finding greener pastures where he can put his scythe to a whole new use.But like every cutback in an important public service, DEATH's demise soon leads to chaos and unrest -- literally, for those whose time was supposed to be up, like Windle Poons. The oldest geezer in the entire faculty of Unseen University -- home of magic, wizardry, and big dinners -- Windle was looking forward to a wonderful afterlife, not this boring been-there-done-that routine. To get the fresh start he deserves, Windle and the rest of Ankh-Morpork's undead and underemployed set off to find DEATH and save the world for the living (and everybody else, of course).
Witches Abroad
Plot details hidden until you finish "Reaper Man".
Be careful what you wish for...Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills—which unforunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince.But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"—even if it means destroying a kingdom.
Small Gods
Plot details hidden until you finish "Witches Abroad".
In the beginning was the Word. And the Word was: "Hey, you!" For Brutha the novice is the Chosen One. He wants peace and justice and brotherly love. He also wants the Inquisition to stop torturing him now, please...
Lords and Ladies
Plot details hidden until you finish "Small Gods".
The fairies are back - but this time they don't just want your teeth... Granny Weatherwax and her tiny coven are up against real elves. It's Midsummer Night. No times for dreaming... With full supporting cast of dwarfs, wizards, trolls, Morris dancers and one orang-utan. And lots of hey-nonny-nonny and blood all over the place.
Men at Arms
Plot details hidden until you finish "Lords and Ladies".
"Unadulterated fun." —San Francisco Chronicle "Pratchett has now moved beyond the limits of humorous fantasy, and should be recognized as one of the more significant contemporary English-language satirists." —Publishers Weekly The fifteenth novel in the Discworld series from acclaimed New York Times bestselling author Sir Terry Pratchett, featuring a lycanthropic recruit and a sword in a stone! Corporal Carrot has been promoted! He’s now in charge of the new recruits guarding Ankh-Morpork, Discworld’s greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It’s a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrot . . . And so begins the most awesome epic encounter of all time, or at least all afternoon, in which the fate of a city—indeed of the universe itself!—depends on a young man’s courage, an ancient sword’s magic, and a three-legged poodle’s bladder.
Soul Music
Plot details hidden until you finish "Men at Arms".
Death goes walk-about and tries everything, including joining the French Foreign Legion, to forget a tragic carriage accident at dead man's curve. His independent-minded teen granddaughter has to surreptitiously take over the reaping biz. Three guys invent music with rocks in it or did the magick in this music invent them? Is time changing or - déjà vu all over again- is it rushing to a new tragedy on Dead Man's Curve?
Interesting Times
Plot details hidden until you finish "Soul Music".
"May you live in interesting times" is the worst thing one can wish on a citizen of Discworld -- especially on the distinctly unmagical sorcerer Rincewind, who has had far too much perilous excitement in his life. But when a request for a "Great Wizzard" arrives in Ankh-Morpork via carrier albatross from the faraway Counterweight Continent, it's he who's sent as emissary. Chaos threatens to follow the impending demise of the Agatean Empire's current ruler. And, for some incomprehensible reason, someone believes Rincewind will have a mythic role in the war and wholesale bloodletting that will surely ensue. (Carnage is pretty much a given, since Cohen the Barbarian and his extremely elderly Silver Horde are busily formulating their own plan for looting, pillaging, and, er, looking wistfully at girls.) However, Rincewind firmly believes there are too many heroes already in the world, yet only one Rincewind. And he owes it to the world to keep that one alive for as long as possible.
Maskerade
Plot details hidden until you finish "Interesting Times".
The story begins with Agnes Nitt leaving Lancre to seek a career at the Opera House in Ankh-Morpork. When Granny Weatherwax realizes Nanny Ogg has written an immensely popular cookbook but has not been paid by the publisher, the witches also leave for Ankh-Morpork to collect the money, as well as to attempt to recruit Agnes into their coven, to replace Magrat Garlick who left the coven when she became Queen of Lancre (in Lords and Ladies). This has the side benefit of distracting Granny from becoming obsessive and self-centered, or so Nanny believes to her great relief. Agnes Nitt is chosen as a member of the chorus, where she meets Christine, a more popular but less talented girl. The Opera House Ghost, who has long haunted the opera house without much incident, begins to commit seemingly random murders staged as "accidents", and also requests that Christine be given lead roles in several upcoming productions. Due to her incredibly powerful and versatile voice, Agnes is asked to sing the parts from the background, unbeknownst to Christine or the audience. Having discovered the problems at the opera house and also having coerced the publisher to pay Nanny richly for her book, the witches investigate the mystery, with Granny posing as a rich patron, and Nanny insinuating herself into the opera house staff. Agnes unmasks Walter Plinge, the janitor, as the ghost, though as he is seemingly harmless, the others are unconvinced. Another employee is suspected, but turns out to be a member of the Cable Street Particulars. The witches determine that the finances of the Opera House, which are a complete mess, have been made so intentionally in order to hide the fact that money is being stolen, with the murders being used either as a distraction or to cover evidence. It is finally revealed that two people had been masquerading as the ghost. The original (and harmless) ghost, Walter Plinge, was being psychologically manipulated by the second ghost, who assumed the identity to commit the murders and theft. With the witches' help, Walter is able to overcome his fears and help defeat the murderer. - Wikipedia.
Feet of Clay
Plot details hidden until you finish "Maskerade".
Nineteenth in the Discworld universe and third entry of the City Watch series, this novel follows Captain Carrot, Commander Vimes, and the rest of the Night Watch as they attempt to unravel the mystery of who poisoned Lord Vetinari the Patrician.
Hogfather
Plot details hidden until you finish "Feet of Clay".
Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh . . . which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.
Jingo
Plot details hidden until you finish "Hogfather".
It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious internationalpastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding ... and lock them away before they can do any real damage. Even the ones on his own side.
The Last Continent
Plot details hidden until you finish "Jingo".
Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing—but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads—even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater.Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).
Carpe Jugulum
Plot details hidden until you finish "The Last Continent".
Carpe Jugulum (Latin for "seize the throat", cf. Carpe diem) is a comic fantasy novel by Terry Pratchett, the twenty-third in the Discworld series. It was first published in 1998. In Carpe Jugulum, Terry Pratchett pastiches the traditions of vampire literature, playing with the mythic archetypes and featuring a tongue-in-cheek reversal of 'vampyre' subculture with young vampires who wear bright clothes, drink wine, and stay up until noon. (description taken from [Wikipedia][1])
The Fifth Elephant
Plot details hidden until you finish "Carpe Jugulum".
Everyone knows that the world is flat, and supported on the backs of four elephants. But weren't there supposed to be five? Indeed there were. So where is it?...When duty calls. Commander Vimes of the Ankh-Morpork constabulary answers. Even when he doesn't want to. He's been "invited" to attend a royal function as both detective and diplomat. The one role he relishes; the other requires, well, ruby tights. Of course where cops (even those clad in tights) go, alas, crime follows. An attempted assassination and a theft soon lead to a desperate chase from the low halls of Discworld royalty to the legendary fat mines of Uberwald, where lard is found in underground seams along with tusks and teeth and other precious ivory artifacts. It's up to the dauntless Vimes -- bothered as usual by a familiar cast of Discworld inhabitants (you know, trolls, dwarfs, werewolves, vampires and such) -- to solve the puzzle of the missing pachyderm. Which of course he does. After all, solving mysteries is his job.
The Truth
Plot details hidden until you finish "The Fifth Elephant".
The denizens of Ankh-Morpork fancy they've seen just about everything. But then comes the Ankh-Morpork Times, struggling scribe William de Worde's upper-crust, newsletter turned Discworld's first paper of record.An ethical joulnalist, de Worde has a proclivity for investigating stories -- a nasty habit that soon creates powerful enemies eager to stop his presses. And what better way than to start the Inquirer, a titillating (well, what else would it be?) tabloid that conveniently interchanges what's real for what sells.But de Worde's got an inside line on the hot story concerning Ankh-Morpork's leading patrician Lord Vetinari. The facts say Vetinari is guilty. But as William de Worde learns, facts don't always tell the whole story. There's that pesky little thing called the truth ...
Thief of Time
Plot details hidden until you finish "The Truth".
In Discworld, time is a resource managed by the highly capable Monks of History. Everybody wants more time, which is why on Discworld only the experts can manage it. While everyone always talks about slowing down, one young horologist is about to do the unthinkable. He's going to stop. Well, stop time that is, by building the world's first truly accurate clock. Which means esteemed History Monk Lu-Tze and his apprentice Lobsang Ludd have to put on some speed to stop the timepiece before it starts. For if the perfect clock starts ticking, time, as we know it, will end. And then the trouble will really begin.
The Last Hero
Plot details hidden until you finish "Thief of Time".
An illustrated storybook.
The Amazing Maurice and His Educated Rodents
Plot details hidden until you finish "The Last Hero".
Winner of the 2001 Carnegie MedalOne rat, popping up here and there, squeaking loudly, and taking a bath in the cream, could be a plague all by himself. After a few days of this, it was amazing how glad people were to see the kid with his magical rat pipe. And they were amazing when the rats followed hint out of town.They'd have been really amazed if they'd ever found out that the rats and the piper met up with a cat somewhere outside of town and solemnly counted out the money.The Amazing Maurice runs the perfect Pied Piper scam. This streetwise alley cat knows the value of cold, hard cash and can talk his way into and out of anything. But when Maurice and his cohorts decide to con the town of Bad Blinitz, it will take more than fast talking to survive the danger that awaits. For this is a town where food is scarce and rats are hated, where cellars are lined with deadly traps, and where a terrifying evil lurks beneath the hunger-stricken streets....Set in Terry Pratchett's widely popular Discworld, this masterfully crafted, gripping read is both compelling and funny. When one of the world's most acclaimed fantasy writers turns a classic fairy tale on its head, no one will ever look at the Pied Piper -- or rats -- the same way again!
Night Watch
Plot details hidden until you finish "The Amazing Maurice and His Educated Rodents".
One moment, Sir Sam Vimes is in his old patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. The next, he's lying naked in the street, having been sent back thirty years courtesy of a group of time-manipulating monks who won't leave well enough alone. This Discworld is a darker place that Vimes remembers too well, three decades before his title, fortune, beloved wife, and impending first child. Worse still, the murderer he's pursuing has been transported back also. Worst of all, it's the eve of a fabled street rebellion that needlessly destroyed more than a few good (and not so good) men. Sam Vimes knows his duty, and by changing history he might just save some worthwhile necks—though it could cost him his own personal future. Plus there's a chance to steer a novice watchman straight and teach him a valuable thing or three about policing, an impressionable young copper named Sam Vimes.
The Wee Free Men
Plot details hidden until you finish "Night Watch".
A riotous, wise, and gripping junior Discworld novel from the Carnegie Medal-winning author and acknowledged master of comic fantasy.Nine-year-old Tiffany Aching thinks her Granny Aching - a wise shepherd - might have been a witch, but now Granny Aching is dead and it's up to Tiffany to work it all out when strange things begin happening: a fairy-tale monster in the stream, a headless horseman and, strangest of all, the tiny blue men in kilts, the Wee Free Men, who have come looking for the new 'hag'. These are the Nac Mac Feegles, the pictsies, who like nothing better than thievin', fightin' and drinkin'. Then Tiffany's young brother goes missing and Tiffany and the Wee Free Men must join forces to save him from the Queen of the Fairies-
Monstrous Regiment
Plot details hidden until you finish "The Wee Free Men".
In the twenty-eighth Discworld novel the Discworld goes to war.It began as a sudden strange fancy... Polly Perks had to become a boy in a hurry. Cutting off her hair and wearing trousers was easy. Learning to fart and belch in public and walk like an ape took more time... And now she's enlisted in the army, and searching for her lost brother.But there's a war on. There's always a war on. And Polly and her fellow recruits are suddenly in the thick of it, without any training, and the enemy is hunting them.All they have on their side is the most artful sergeant in the army and a vampire with a lust for coffee. Well... They have the Secret. And as they take the war to the heart of the enemy, they have to use all the resources of... the Monstrous Regiment.
A Hat Full of Sky
Plot details hidden until you finish "Monstrous Regiment".
Something is coming after Tiffany ...Tiffany Aching is ready to begin her apprenticeship in magic. She expects spells and magic -- not chores and ill-tempered nanny goats! Surely there must be more to witchcraft than this!What Tiffany doesn't know is that an insidious, disembodied creature is pursuing her. This time, neither Mistress Weatherwax (the greatest witch in the world) nor the fierce, six-inch-high Wee Free Men can protect her. In the end, it will take all of Tiffany's inner strength to save herself ... if it can be done at all.A Story of Discworld
Going Postal
Plot details hidden until you finish "A Hat Full of Sky".
Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job? By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.
Thud!
Plot details hidden until you finish "Going Postal".
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago. But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him. Oh . . . and at six o'clock every day, without fail, with no excuses, he must go home to read 'Where's My Cow?', with all the right farmyard noises, to his little boy. There are some things you have to do.
Wintersmith
Plot details hidden until you finish "Thud!".
Tiffany Aching accidentally starts to transform into an anthropomorphic representation of Summer, due to her being unable to resist a good dance, meanwhile the Wintersmith is looking for his destined Mrs who happens to be.... uh oh! Wintersmith is the third title in an exuberant series crackling with energy and humour. It follows The Wee Free Men and Hat Full of Sky.
Making Money
Plot details hidden until you finish "Wintersmith".
The Ankh-Morpork Post Office is running like . . . well, not at all like a government office. The mail is delivered promptly; meetings start and end on time; five out of six letters relegated to the Blind Letter Office ultimately wend their way to the correct addresses. Postmaster General Moist von Lipwig, former arch-swindler and confidence man, has exceeded all expectations—including his own. So it's somewhat disconcerting when Lord Vetinari summons Moist to the palace and asks, "Tell me, Mr. Lipwig, would you like to make some real money?"Vetinari isn't talking about wages, of course. He's referring, rather, to the Royal Mint of Ankh-Morpork, a venerable institution that haas run for centuries on the hereditary employment of the Men of the Sheds and their loyal outworkers, who do make money in their spare time. Unfortunately, it costs more than a penny to make a penny, so the whole process seems somewhat counterintuitive.Next door, at the Royal Bank, the Glooper, an "analogy machine," has scientifically established that one never has quite as much money at the end of the week as one thinks one should, and the bank's chairman, one elderly Topsy (nee Turvy) Lavish, keeps two loaded crossbows at her desk. Oh, and the chief clerk is probably a vampire.But before Moist has time to fully consider Vetinari's question, fate answers it for him. Now he's not only making money, but enemies too; he's got to spring a prisoner from jail, break into his own bank vault, stop the new manager from licking his face, and, above all, find out where all the gold has gone—otherwise, his life in banking, while very exciting, is going to be really, really short. . . .
Unseen Academicals
Plot details hidden until you finish "Making Money".
The wizards at Ankh-Morpork's Unseen University are renowned for many things_wisdom, magic, and their love of teatime_but athletics is most assuredly not on the list. And so when Lord Ventinari, the city's benevolent tyrant, strongly suggests to Archchancellor Mustrum Ridcully that the university revive an erstwhile tradition and once again put forth a football team composed of faculty, students, and staff, the wizards of UU find themselves in a quandary. To begin with, they have to figure out just what it is that makes this sport_soccer with a bit of rugby thrown in_so popular with Ankh-Morporkians of all ages and social strata. Then they have to learn how to play it. Oh, and on top of that, they must win a football match without using magic. Meanwhile, Trev (a handsome street urchin and a right good kicker) falls hard for kitchen maid Juliet (beautiful, dim, and perhaps the greatest fashion model there ever was), and Juliet's best pal, UU night cook Glenda (homely, sensible, and a baker of jolly good pies) befriends the mysterious Mr. Nutt (about whom no one knows very much, including Mr. Nutt, which is worrisome...). As the big match approaches, these four lives are entangled and changed forever. Because the thing about football_the most important thing about football_is that it is never just about football.
I Shall Wear Midnight
Plot details hidden until you finish "Unseen Academicals".
the beloved and bestselling grandmaster of fantasy, Sir Terry Pratchett, this is the fourth in a series of Discworld novels starring the young witch Tiffany Aching. As the witch of the Chalk, Tiffany Aching performs the distinctly unglamorous work of caring for the needy. But someone—or something—is inciting fear, generating dark thoughts and angry murmurs against witches. Tiffany must find the source of unrest and defeat the evil at its root. Aided by the tiny-but-tough Wee Free Men, Tiffany faces a dire challenge, for if she falls, the whole Chalk falls with her. . . .
Snuff
Plot details hidden until you finish "I Shall Wear Midnight".
New York Times Bestseller "A lively outing, complete with sly shout-outs to Jane Austen and gritty police procedurals.” — Publishers Weekly (starred review) From acclaimed author Sir Terry Pratchett, hailed as the “purely funniest English writer since Wodehouse” (Washington Post Book World), comes another installment in the Discworld series (and the 7th in the City Watch collection featuring Commander Sam Vimes). In this adventure, Vimes attempts to go on holiday but this is Discworld, and nothing goes according to plan. What ensues is a hilarious tale of crime, class, prejudice, and punishment At long last, Lady Sybil has lured her husband, Sam Vimes, on a well-deserved holiday away from the crime and grime of Ankh-Morpork. But for the commander of the City Watch, a vacation in the country is anything but relaxing. The balls, the teas, the muck—not to mention all that fresh air and birdsong—are more than a bit taxing on a cynical city-born and -bred copper. Yet a policeman will find a crime anywhere if he decides to look hard enough, and it's not long before a body is discovered, and Sam—out of his jurisdiction, out of his element, and out of bacon sandwiches (thanks to his well-meaning wife)—must rely on his instincts, guile, and street smarts to see justice done. As he sets off on the chase, though, he must remember to watch where he steps. . . . This is the countryside, after all, and the streets most definitely are not paved with gold.
Raising Steam
Plot details hidden until you finish "Snuff".
"Change is afoot in Ankh-Morpork--Discworld's first steam engine has arrived, and once again Moist von Lipwig finds himself with a new and challenging job"--
The Shepherd's Crown
Plot details hidden until you finish "Raising Steam".
The final Discworld novel.
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View on Amazon →Frequently Asked Questions
What order should I read Discworld in?
There's no single right place to start. Many readers begin with Guards! Guards! (City Watch), Mort (Death) or Small Gods (standalone) rather than The Colour of Magic.
How many books are in Discworld?
41 main books, published 1983–2015.
Can I read Discworld out of order?
Yes. Each book tells a complete story, so you can start anywhere; reading in order adds the background that builds up between books.